d100 - Why Does This Dungeon Remain Un-Plundered?
Inspired by a request from another Referee, here is a century of entries that can be used to explain why a the location attached to a Dungeon or other Site-Based Adventure hasn't been completely looted...
View Articled100 - Curious Quaffs & Local Libations
Recently inspired to finally polish off this Table off by a recent post from the I Cast Light Blog, I’ve often found myself needing some descriptors the rinse my palette after devoting adequate...
View Articled100 - Some Cities & Settlements
When painstakingly placing a happy Haven or convenient Village somewhere in a World, I often find myself needing a few things. Names are nearly always necessary, but I also like to think a little bit...
View ArticleSpoor & Sign or Tracks & Traces by Type
Proponents of Overloaded Encounter/Hazard Die might sometimes find themselves in a bit of a bind or at a loss for some of those Telegraphing Traces, Perilous Percepts, and Obvious Omens when these...
View Articled100 - Rumored Remedies for Curses/Energy Drain
Frustratingly for some participants, within the standard rules for B/X and in other early presentations, there simply isn’t really a way to ameliorate those tragic Levels Lost due to Energy Drain...
View Articled100 - Dwarf Dweomercraft
Quite frequently, I encounter Referees unsatisfied with the perceived lack of certain Character Options or Abilities that occur when using a presentation that features Demihuman as Class. One of the...
View Articled100 - Rumored Renown for when Reputation Precedes
Frequently, it might be useful to festoon an NPC with Fame or Infamy to create a more compelling Character. Whether it’s a Denizen’s Deeds or Distinguishing Traits, when the Players have heard “of”...
View Articled100 – Magical Marginalia
Often coming as a Surprise, by default in some earlier presentations (like B/X) transcribing Spells from captured Enemy Spellbooks isn’t part of the Rules. This omission might seem a little strange...
View Articled100 – Demi-Planes & Pocket Realms
I’ve always been quite fond of placing Magical Portals leading to other Places and Planes in my games. During the Higher Levels of Play (usually post-Domain Tier) Planar Adventuring can be very...
View Articled100 - Troubadour Tales & Bardic Ballads
The travelling Troubadour is a wonderful way to dispense Rumors and Information. Sometimes they even find themselves within Party Rosters as a Class or Character Type. But what are all those tales and...
View Articled100 - Tells for the Impavid Potion Taster
Magical Potions and Dweomered Draughts are a time-honored tradition in these games. I like to provide some minor Clues to their Function to occasionally reward the very brave that dare to take a sip to...
View Articled100 - Benevolent Blessings & Gainful Growth
Serving as a bit of an “opposite” to my Magical Mishaps & Calamitous Curses table, the following entries are geared more toward those “good things” that can befall or be bestowed upon a Character....
View Articled100 - Magical Robes & Raiment
Time to polish off another Magic Item Post! These are always really fun to produce and this time we’re focusing a little bit more on remarkable robes and other grand garments. While some might be more...
View Articled100 - Wondrous Wands & Ensorcelled Staffs
When it comes to Wands and Staffs, I have always preferred the ones that are a bit more unique than just the standard “single purpose” Spell-Slot-Saver. Like most Magical Things, I love it when they...
View ArticleDolmenwood Dozen
Recently I embarked on a little self-imposed Challenge. With some of the previews of the Dolmenwood Materials available to Backers, I noticed that the Monster descriptions had a Lair Chance. I always...
View Articled100 - Weird and Whimsical Wants for Fickle Fey
When it comes to Encounters with the Fair Folk, it’s always handy to have some idea of what they might want from Mortals in exchange for Goods or Services that only their Marvelous Magics might...
View Articled100 - What Works Are On That Bookshelf?
One bit of Set Dressing that I often find myself scrambling to embellish are Bookshelves. I will place them frequently but am often at a loss when the Players inevitably decide they would like to...
View Articled100 - Magical Rings
Who doesn’t love a good Magical Ring? Compact and convenient (for those with Fingers or other places to wear them), here are a hundred additional ideas to make this Treasures more than mere Trinkets. I...
View Articled100 - Infernal Features & Tiefling Traits
The following table contains a Hundred Ideas for unusual features that might be possessed by Tieflings or those of uniquely Fantastic Bloodlines. Though it may be a bit skewed toward those Cambion...
View Articled100 - Anywhere But The Tavern: Session Starters
Here’s a d100 Table that features some additional ideas for starting a Session, Campaign, or Adventure outside of the rather timeworn “Tavern Meeting” set up. Many of these might make for a more in...
View Articled100 - Some City Streets
When Adventure whisks the Characters into Urban Environments, I often find it convenient to have some serviceable Street Names at hand. Navigating those places can get a little more interesting by...
View Articled100 - Boastworthy Bounties & Intriguing Enticements
Bounty Hunting and Monster-Slaying For Hire are sometimes useful ways for Players to augment their coffers as a periodic change of pace from those unplundered Dungeons. Particularly during the...
View Articled100 - Magical Spears
Here are a hundred more ways to flavor some of those Magical Weapons that might end up in those Happy Hoards or the Hungry Hands of Plucky Players: Magic Spears!
View Articled100 - Vernacular Coinage & Specialized Specie
Most of the time, the kinds of coins the Players end up stuffing in their Pouches and Pockets might be a little uninspiring with just their two-letter abbreviation to differentiate them. Sure, we’re...
View Articled100 - So You’ve Been Brought Back From The Dead...
Certain magnificent Magics and marvelous Miracles make it possible to return a dead Character to Play in these games. In some games, this process is pretty perfunctory: Simply locate your Local Lama...
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